Design and Technology


Head of Faculty

Subject Leader

Design and technology is a school subject offered at all levels of primary and secondary school in England. It is used so children develop a range of designing skills and technology skills for example, using media to design their project and a saw to cut items.


To help students flourish in an ever-changing technological world


Disciplinary Concepts

Have a critical understanding of D&Ts impact on daily life and the wider world

Use creativity and imagination to solve real and relevant problems

Draw on disciplines such as mathematics, science, engineering, computing and art

Use relevant research which helps guide the design process

Engage in an iterative process of designing and making

Not be afraid to take risks, prototype, fail, draw conclusions and improve designs.


Big Questions

Why are products design in a certain way?

What is iterative design?

How does design of the past influence the modern world?

Why is creativity so important?

Why do products evolve?

What impact does technology have on social change?

What impact do products have on the environment?


Curriculum Content

Year 7

Magnet Project – introduction to D&T and the design process with a graphics based project

Block bots – working with wood to design and create a small wooden block figure. Introduction to the workshop, hand tools, basic machinery, wood finishes.

Catapults – group work engineering project, structures, levers, pulleys, mechanical advantage, risk assessments

Sock Creatures – textiles project using upcycling. 6Rs, sustainability, fabrics and construction types, hand stitching, embellishments.

LED lanterns – electronics project. Introduction to electronic components, soldering, circuit boards, silhouette graphics

Product in a Tin – creating a product that fits within a set size with a function for a chosen target market group, use of the iterative design process

Food and Nutrition – knife skills, healthy eating, sugar in diets and drinks, lifestyles

Year 8

Pewter casting – metal theory, use of inlays, casting techniques, manufacture of a pewter product

Food and Nutrition – knife skills, experimentation, raising agents, making dough

Engineering – Engineering a better world. Looking at how engineering can solve many of the human factors in areas of low economies following the principles of

Bringing products and materials together – wood theory and joints, wood finishes, components, countersinks, hand tools and machinery, CAD and dye sublimation, electronics

Mechanisms challenge – cams, levers, pulleys, types of movements and forces

Year 9

Pebble project – Introduction to D&T GCSE, wood theory, workshop for more complex hand tools and machinery, wood finishes, acrylic, types of drills, abrading, sawing,

Designers and their influences on design and industrial production

Lighting – electronics theory, wood joints, Photoshop, wood components, countersinks, assembly

Computer mouse – prototyping, iterative designing, modelling, anthropometrics and ergonomics, evaluation

Sustainability – Product Life Cycle Assessment, 6Rs, sustainability, green design, biodegradable plastics

Pewter casting – metal theory, use of inlays, casting techniques, manufacture of a pewter product

Year 10

Pewter casting – metal theory, use of inlays, casting techniques, manufacture of a pewter product

Plastic manufacture – vacuum forming, production types, casting

Systems and Control - cams, levers, pulleys, types of movements and forces, using electronics to control

Practice NEA – short project as a practice for the GCSE Coursework

June & July – Non-Examined Assessment (paper 2)

Year 11

September – February - Non-Examined Assessment (paper 2)

Paper 1 – Core materials and Timbers revision (paper 1)

Year 12

Short projects and focused practical tasks to build confidence for unit 2 in Year 13

Unit 1 – D&T theory sections 1-7

Year 13

Unit 1 – Sections 8-12 theory

Unit 2 – Independent Design and Make Non-Examined Assessment – a project based on a design need.